![]() The second taunt kill shows the Pyro creating a rainbow complete with an imaginary creature known as a Balloonicorn sitting atop it. Once the rainbow is fully created, the Pyro then unleashes a thundering tremble which sets all unfortunate mercenaries within a 6-foot radius ablaze this taunt can only be used by a variation of the Pyro's flamethrower known as the Rainblower. Pyro's default taunt kills bears a strong resemblance to Ryu's Hadouken attack from the Street Fighter series, which can hit multiple enemies at once. Out of all the mercenaries, the Pyro has the most taunt kills with a total of 4 however, the pyromaniac can only equip three of them at once. Some of the more useful melee weapons include the Powerjack, which gives the Pyro a speed boost while the weapon is active, and grants the Pyro 25 health upon a successful kill, but leaves the Pyro vulnerable to all forms of damage while the weapon is equipped and the Backscrather, which grants the Pyro a damage bonus and a large health bonus upon picking up health kits, but renders the Medic's healing rate less effective as long as the weapon is part of Pyro's arsenal. ![]() The Pyro also carries a fire axe as their melee weapon of choice, which is hallucinated by them as a giant lollipop. Another weapon, called the Scorch Shot, shoots a detonating blank that explodes after a set amount of time. The Pyro is also capable of wielding an assortment of various secondary weapons, from the standard shotgun to a Flare Gun, which blasts a flare that ignites enemy mercenaries upon contact, and does critical damage when hit by a flare while they are on fire. The Pyro is also the best class for detecting enemy Spies, as the afterburner from the flamethrower exposes their invisibility cloak or even their disguise as an unsuspecting ally. ![]() The Pyro's flamethrower is also capable of deflecting and reflecting certain projectiles such as rockets and arrows to their senders via an action known as a compression blast (or air blast). While its firepower is not overly impressive, the weapon does have a lasting effect, leaving enemies suffering from afterburn damage for a decent amount of time after being exposed to the flames.Īlthough categorized as an offensive class, the Pyro brings a few sources of utility to the battlefield. The Pyro specializes in fighting enemies at close range using a homemade flamethrower. Also, its weapons take on innocent, unsuspecting forms, with its flamethrower resembling a "rainblower", the Scorch Shot taking on the appearance of a bubble blower, and the fire axe taking the shape of a giant lollipop.ĭue to their delusional behavior, the Pyro almost certainly suffers from schizophrenia, a mental illness that makes this entity fail to realize what is real and what is not. Hidden knockback vulnerability makes any uber you are involved in far less effective, since sentries now slow you down to a crawl.ĭetonator is the superior mobility tool for Pyro in that it's much more accessible, you have more air control, there's no knockback vulnerability, the sound doesn't last as long, and you can actually deal damage with this weapon, helping you defend yourself or control the movement of the enemy team such that ambushes can be set up better.Thanks to the fact that this entity wears a gas mask and a fire-retardant suit, little is known about this individual, save for the fact that they have a strange liking of fire at first glance.Īccording to "Meet the Pyro", in combat, the Pyro imagines that they are in a world dubbed "Pyroland", a childish utopia where its 'enemies' are cheerful, chubby cherubs that are always happy. Poor air control, very easy for enemies to airshot you. Really loud and distinct sound, very easy for enemies to detect you if you try to ambush. You become a sitting duck if you land near enemies with this weapon if they are remotely competent. Really slow swap times, makes it difficult to escape or defend yourself when you land. This would include Jetpack and Gas passer. Then there are weapons that are somewhat effective but are generally downgrades from the top tier, such as the reserve shooter and manmelter.Īfter that is straight garbage, weapons that generally suck and there's virtually no reason to use them. These weapons shine on certain maps but aren't as generally applicable as the top 3. Good for defensive/support playstyle.īelow this tier are weapons that are also useful but more situational, such as the Detonator and Panic Attack. Scorch Shot - Excellent for crowd control, high range, mobility/utility application, useful knockback for defense. ![]() Good for direct combat playstyle.įlaregun - Strong burst damage, moderate range, some support application, strong against Scouts. Shotgun - Highest firepower, strong in teamfights, good against beefy opponents. Each has distinct uses and all 3 of them could be run in virtually any situation and be effective. There are 3 Pyro secondaries all ties for 1st place. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |